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[DirectX12 - Component] Chapter 03. Component GitHub : https://github.com/developeSHG/DX12-Component/commits/03.Component GitHub - developeSHG/DX12-Component: DirectX12 - Component DirectX12 - Component. Contribute to developeSHG/DX12-Component development by creating an account on GitHub. github.com 유니티는 Component 방식. 조립하는 방식. MonoBehavior를 다 상속받는다 언리얼은 상속 방식. Actor -> Pawn -> ... -> ... 2023. 6. 5.
[DirectX12 - Component] Chapter 02. Material GitHub : https://github.com/developeSHG/DX12-Component/commits/02.Material GitHub - developeSHG/DX12-Component: DirectX12 - Component DirectX12 - Component. Contribute to developeSHG/DX12-Component development by creating an account on GitHub. github.com 2023. 6. 5.
[DirectX12 - Component] Chapter 01. Input과 Timer GitHub : https://github.com/developeSHG/DX12-Component/commits/01.Input%EA%B3%BC_Timer GitHub - developeSHG/DX12-Component: DirectX12 - Component DirectX12 - Component. Contribute to developeSHG/DX12-Component development by creating an account on GitHub. github.com 2023. 6. 5.
[DirectX12 - Initialize] Chapter 08. Depth Stencil View GitHub : https://github.com/developeSHG/DX12-Initialize/commits/08.Depth_Stencil_view GitHub - developeSHG/DX12-Initialize: DirectX12 - 초기화 DirectX12 - 초기화. Contribute to developeSHG/DX12-Initialize development by creating an account on GitHub. github.com 2023. 6. 2.
[DirectX12 - Initialize] Chapter 07. Texture Mapping GitHub : https://github.com/developeSHG/DX12-Initialize/commits/07.Texture_Mapping GitHub - developeSHG/DX12-Initialize: DirectX12 - 초기화 DirectX12 - 초기화. Contribute to developeSHG/DX12-Initialize development by creating an account on GitHub. github.com 2023. 6. 2.
[DirectX12 - Initialize] Chapter 06. Index Buffer GitHub : https://github.com/developeSHG/DX12-Initialize/commits/06.Index_Buffer GitHub - developeSHG/DX12-Initialize: DirectX12 - 초기화 DirectX12 - 초기화. Contribute to developeSHG/DX12-Initialize development by creating an account on GitHub. github.com 2023. 6. 2.
[DirectX12 - Initialize] Chapter 05. Root Signature GitHub : https://github.com/developeSHG/DX12-Initialize/commits/05.Root_Signature GitHub - developeSHG/DX12-Initialize: DirectX12 - 초기화 DirectX12 - 초기화. Contribute to developeSHG/DX12-Initialize development by creating an account on GitHub. github.com 2023. 6. 2.
[Programmers] Lv 2. 멀리 뛰기 https://school.programmers.co.kr/learn/courses/30/lessons/12914 프로그래머스 코드 중심의 개발자 채용. 스택 기반의 포지션 매칭. 프로그래머스의 개발자 맞춤형 프로필을 등록하고, 나와 기술 궁합이 잘 맞는 기업들을 매칭 받으세요. programmers.co.kr #include #include #include long long solution(int n) { long long arr[2001] = { 1, 1 }; for (int i = 2; i 2023. 6. 2.
[Programmers] Lv 2. N개의 최소공배수 ttps://school.programmers.co.kr/learn/courses/30/lessons/12953 프로그래머스 코드 중심의 개발자 채용. 스택 기반의 포지션 매칭. 프로그래머스의 개발자 맞춤형 프로필을 등록하고, 나와 기술 궁합이 잘 맞는 기업들을 매칭 받으세요. programmers.co.kr #include #include #include using namespace std; int solution(vector arr) { int loop = 1; // 첫번째 원소를 기준으로 최소공배수를 구함. // 다른 원소가 (첫번째 원소 * loop)를 나눈 나머지 값이 있으면 공배수가 아닌 것으로 판단. while (::any_of(arr.begin(), arr.end(), [=](const a.. 2023. 6. 1.
[DirectX12 - Initialize] Chapter 04. Constant Buffer GitHub : https://github.com/developeSHG/DX12-Initialize/commits/04.Constant_Buffer GitHub - developeSHG/DX12-Initialize: DirectX12 - 초기화 DirectX12 - 초기화. Contribute to developeSHG/DX12-Initialize development by creating an account on GitHub. github.com 2023. 5. 31.