DirectX 12/Component4 [DirectX12 - Component] Chapter 04. Scene GitHub : https://github.com/developeSHG/DX12-Component/commits/04.Scene GitHub - developeSHG/DX12-Component: DirectX12 - Component DirectX12 - Component. Contribute to developeSHG/DX12-Component development by creating an account on GitHub. github.com 2023. 6. 5. [DirectX12 - Component] Chapter 03. Component GitHub : https://github.com/developeSHG/DX12-Component/commits/03.Component GitHub - developeSHG/DX12-Component: DirectX12 - Component DirectX12 - Component. Contribute to developeSHG/DX12-Component development by creating an account on GitHub. github.com 유니티는 Component 방식. 조립하는 방식. MonoBehavior를 다 상속받는다 언리얼은 상속 방식. Actor -> Pawn -> ... -> ... 2023. 6. 5. [DirectX12 - Component] Chapter 02. Material GitHub : https://github.com/developeSHG/DX12-Component/commits/02.Material GitHub - developeSHG/DX12-Component: DirectX12 - Component DirectX12 - Component. Contribute to developeSHG/DX12-Component development by creating an account on GitHub. github.com 2023. 6. 5. [DirectX12 - Component] Chapter 01. Input과 Timer GitHub : https://github.com/developeSHG/DX12-Component/commits/01.Input%EA%B3%BC_Timer GitHub - developeSHG/DX12-Component: DirectX12 - Component DirectX12 - Component. Contribute to developeSHG/DX12-Component development by creating an account on GitHub. github.com 2023. 6. 5. 이전 1 다음