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DirectX1237

[DirectX12 - Camera & Lighting] Chapter 05. Skybox GitHub : https://github.com/developeSHG/DirectX12-Camera_Lighting/commits/05.Skybox GitHub - developeSHG/DirectX12-Camera_Lighting: DirectX12 - Camera & Lighting DirectX12 - Camera & Lighting. Contribute to developeSHG/DirectX12-Camera_Lighting development by creating an account on GitHub. github.com Skybox는 월드좌표가 필요없다. 왜냐하면 플레이어가 움직여서 skybox 밖으로 벗어나면 안되기때문이다. 그럼 월드 스페이스의 srt에서 s와t를 제외한 r(rotati.. 2023. 6. 23.
[DirectX12 - Camera & Lighting] Chapter 04. Normal Mapping GitHub : https://github.com/developeSHG/DirectX12-Camera_Lighting/commits/04.Normal_Mapping GitHub - developeSHG/DirectX12-Camera_Lighting: DirectX12 - Camera & Lighting DirectX12 - Camera & Lighting. Contribute to developeSHG/DirectX12-Camera_Lighting development by creating an account on GitHub. github.com cube를 보면 각 버텍스 별로 노말벡터들이 동일하다.(어떻게 보면 면은 같은 곳을 바라보니 동일한 건 맞는얘기) 그러다보니 버텍스 쉐이더에서 계산해준 값을 .. 2023. 6. 22.
[DirectX12 - Camera & Lighting] Chapter 03. Lighting GitHub : https://github.com/developeSHG/DirectX12-Camera_Lighting/commits/03.Lighting GitHub - developeSHG/DirectX12-Camera_Lighting: DirectX12 - Camera & Lighting DirectX12 - Camera & Lighting. Contribute to developeSHG/DirectX12-Camera_Lighting development by creating an account on GitHub. github.com 물체마다 자신의 RGB 값이 있는데, 거기다 각각 곱해지는 성분자체를 구하는 것이 Lighting의 개념. 예시) R(1) * 0.5 G(0) * 0.5 B(0) * 0.. 2023. 6. 15.
[DirectX12 - Camera & Lighting] Chapter 02. Resources GitHub : https://github.com/developeSHG/DirectX12-Camera_Lighting/commits/02.Resources GitHub - developeSHG/DirectX12-Camera_Lighting: DirectX12 - Camera & Lighting DirectX12 - Camera & Lighting. Contribute to developeSHG/DirectX12-Camera_Lighting development by creating an account on GitHub. github.com 2023. 6. 15.
[DirectX12 - Camera & Lighting] Chapter 01. Camera GitHub : https://github.com/developeSHG/DirectX12-Camera_Lighting/commits/01.Camera GitHub - developeSHG/DirectX12-Camera_Lighting: DirectX12 - Camera & Lighting DirectX12 - Camera & Lighting. Contribute to developeSHG/DirectX12-Camera_Lighting development by creating an account on GitHub. github.com 2023. 6. 15.
[DirectX12 - Component] Chapter 04. Scene GitHub : https://github.com/developeSHG/DX12-Component/commits/04.Scene GitHub - developeSHG/DX12-Component: DirectX12 - Component DirectX12 - Component. Contribute to developeSHG/DX12-Component development by creating an account on GitHub. github.com 2023. 6. 5.
[DirectX12 - Component] Chapter 03. Component GitHub : https://github.com/developeSHG/DX12-Component/commits/03.Component GitHub - developeSHG/DX12-Component: DirectX12 - Component DirectX12 - Component. Contribute to developeSHG/DX12-Component development by creating an account on GitHub. github.com 유니티는 Component 방식. 조립하는 방식. MonoBehavior를 다 상속받는다 언리얼은 상속 방식. Actor -> Pawn -> ... -> ... 2023. 6. 5.
[DirectX12 - Component] Chapter 02. Material GitHub : https://github.com/developeSHG/DX12-Component/commits/02.Material GitHub - developeSHG/DX12-Component: DirectX12 - Component DirectX12 - Component. Contribute to developeSHG/DX12-Component development by creating an account on GitHub. github.com 2023. 6. 5.
[DirectX12 - Component] Chapter 01. Input과 Timer GitHub : https://github.com/developeSHG/DX12-Component/commits/01.Input%EA%B3%BC_Timer GitHub - developeSHG/DX12-Component: DirectX12 - Component DirectX12 - Component. Contribute to developeSHG/DX12-Component development by creating an account on GitHub. github.com 2023. 6. 5.
[DirectX12 - Initialize] Chapter 08. Depth Stencil View GitHub : https://github.com/developeSHG/DX12-Initialize/commits/08.Depth_Stencil_view GitHub - developeSHG/DX12-Initialize: DirectX12 - 초기화 DirectX12 - 초기화. Contribute to developeSHG/DX12-Initialize development by creating an account on GitHub. github.com 2023. 6. 2.